It’s Showtime!

It’s been a little over 4 months, with 10 teams, countless guests and speakers… and now it’s time to put on a show! #MahukiNZ

Mahuki 2016 came to a close in the spot that it started – on Te Marae.

One of the advantages of working on a programme at Te Papa Tongarewa, the national museum, was that we had access to a great venue for the event. A ‘marae’ is the traditional Maori communal meeting place, so it was fitting that we came together as a community to support the teams in their final presentations there.

For probably close to the past three weeks, I’ve been helping to put together the Mahuki Showcase – the evening where all of the participating teams will present their progress to a room filled with around 200 esteemed guests from the ‘GLAM’ sector, potential investors, and team advisors.

In a similar fashion to the R9 Demo Day earlier in the year, I don’t want to peel back the curtain too far – but again there were a couple of occasions that I was concerned that it wouldn’t pull together in time… 

On the evening, my responsibility was to work with the Te Papa AV technicians to make sure that the sound for presentations was synced correctly, and provide a backup in case any of the presentations crashed – or teams required a slide change (and had missed their cue).

All in all, it was a great evening

…with introductions from Minister Stephen Joyce, Te Papa Chief Executive Rick Ellis, and General Manager of Mahuki Tui Te Hau.

Thankfully, all of the guests experienced a smooth flowing evening – and the feedback we received was great… Not to mention that – despite John Key, the NZ Prime Minister, announced his resignation earlier in the day – #MahukiNZ ended up trending (higher) on Twitter!

We had the brilliant Te Arikirangi as our MC for the evening, keeping the tone light and the teams running smoothly. He had the important role of introducing each of the teams before they took to the stage. And the teams did an amazing job – showing their hard work over the past four months!

Check out how all of the teams did, and the ideas they had been working on below.


Presented by Dan Milward

Gamefroot makes learning fun and effective


Gamelab creates scaffolded learning activities and resources that educate young people in a fun and engaging way through making their own games.


Presented by Lifeng Zhu

Providing ten centimetre accuracy for indoor positioning


Breadcrumb is both a hardware and software solution that improves the navigational and exhibition experiences of museums and galleries through 10 centimetre accurate indoor positioning and data collection.


Presented by Ethan Sagar

Cultural collaboration, digital innovation, human interaction

Koha Tech

Koha Technologies empowers indigenous cultures through digital infrastructures and mobile communications, allowing whanau and the wider community to learn about Iwi taonga.

Open Window

Presented by Lochana Wijesundera

Immersive virtual gallery experiences

Open Window

Open Window is creating a platform for artists and gallery owners to promote, preserve and pre-visualise art and exhibitions. We work with artists, galleries and museums to upload their digital content to curate and publish exhibitions using 360º capture and virtual walk throughs.


Presented by Chris Delany

Craftmapper revitalises indigenous culture

Craftmapper’s online craft inventory framework guides communities through a simple systematic process that records their skills, designs, materials and practitioners. It highlights unique designs, endangered skills and materials, and potentially marketable product.

Point Zero

Presented by Chris Mather

Inspiring young people with 3D visualisation

Point Zero

Point Zero creates interactive holographic displays for the museum space that simply convey complex ideas in science and technology.


Presented by Ana Lyubich

Your window to discovery


Excio – excite, evoke.
Excio displays beautiful and interactive images on the home screens of mobile devices.

Dot Dot

Presented by Chris White

The Empathy Machine


Dot Dot is delivering virtual reality into museums with The Empathy Machine, a digital experience that lets visitors walk around and touch the virtual scene, providing valuable context to Te Papa’s treasured artefacts.



Presented by Emily Loughnan

Our product makes making interactives easy and fun

Curio Publisher

The Curio software platform allows museum storytellers to make their own object-centric, digital interactives. They can capture curatorial stories on particular objects and allow visitors to experience these stories through independent exploration.